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Garoul Darkfang
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Nov 2 2009, 09:33 PM
Post
#1
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Group: Furres |
ok the way i got it set up when a furre walks into a fire pit all fire pits light up
CODE fire pits
(0:3) When somebody moves into object type 79, (1:7) and they move into position (42,67), (1:200) and variable %Fire1 is equal to 0, (3:2) at position (42,67) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire1 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire1 is equal to 1, (3:2) at position (42,67) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire1 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire2 is equal to 0, (3:2) at position (30,76) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire2 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire2 is equal to 1, (3:2) at position (30,76) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire2 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire3 is equal to 0, (3:2) at position (10,76) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire3 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire3 is equal to 1, (3:2) at position (10,76) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire3 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire4 is equal to 0, (3:2) at position (48,82) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire4 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire4 is equal to 1, (3:2) at position (48,82) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire4 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire4 is equal to 0, (3:2) at position (32,94) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire4 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire4 is equal to 1, (3:2) at position (32,94) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire4 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire4 is equal to 0, (3:2) at position (20,69) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire4 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire4 is equal to 1, (3:2) at position (20,69) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire4 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire4 is equal to 0, (3:2) at position (12,60) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire4 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire4 is equal to 1, (3:2) at position (12,60) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire4 to the value 0. (0:3) When somebody moves into object type 79, (1:200) and variable %Fire4 is equal to 0, (3:2) at position (10,76) on the map, (5:5) change object type 79 to type 1357. (5:300) set variable %Fire4 to the value 1. (0:3) When somebody moves into object type 1357, (1:200) and variable %Fire4 is equal to 1, (3:2) at position (10,76) on the map, (5:5) change object type 1357 to type 79. (5:300) set variable %Fire4 to the value 0. |
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Nommad
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Nov 3 2009, 05:59 AM
Post
#2
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Group: Furres |
You just need to use the area "(3:6) where the triggering furre moved into" so only that one will change.
DragonSpeak (0:3) When somebody moves into object type #79, (3:6) where the triggering furre moved into, (5:5) change object type #79 to type #1357. (0:3) When somebody moves into object type #1357, (3:6) where the triggering furre moved into, (5:5) change object type #1357 to type #79. |
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Garoul Darkfang
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Nov 3 2009, 11:54 AM
Post
#3
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Group: Furres |
OK thanks for the help much appreciated
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| Lo-Fi Version | Time is now: 21st November 2009 - 12:06 AM |