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Furcadia - The Second Dreaming!!
 
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> here is what you should do to improve the game.., try to fix this
Guest_Suiken_*
post Sep 16 2002, 05:21 PM
Post #1
Guests

Guest_Suiken_*

S3 graphics cards such as... S3 twisterk hp and all other s3 graphic cards.. " seem " to have a bug in with furcadia causing lots and lots of " lag "  try to fix this... and more people will beable to play furcadia better :)

also... if you " can " try to allow copy and paste from already sent messages instead of just solid copy and paste what you have wrote out before you sent the messages to the server to be prievewed by others...   this will help if you share dream information and all of that.. like.. share a piece of code or whatever with a friend to help them fix up there dream.. etc.. also...

add a female player.fsh and a male player.fsh.. would be better for those who make there own .fsh files for there dreams.. and you wont have to deal with a " loss " in characters for males and females...  and wont have to sacrifice a canine for a female character animation and a rabbit for a male.. etc.. :) this would help performance for those who make there own dreams..

add blocks for those who make there own patchs in the patch maker for like the graphic wont be offset when you make it in microsoft paint and put it in furcadia patch editor at the end of iteme.fsh etc.., for it will be places where the white block is highlighted at.. add 4 blocks or how ever many.. or atleast add a dialog area to enable it, thanks for those time who has read this, have fun everyone  :)
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Mystery Beast
post Sep 16 2002, 07:31 PM
Post #2
Group: Furres

Mystery Beast

As for the first suggestion, I don't know how to respond to that.


Second one: do you mean that if you wrote something before, and you want to retrieve it, you just hit something and it comes up?  Try CTRL I a few times if this is what you mean.

In the Town Meeting a few months ago, it was already discussed the possibility of having male and female avatars.  However, the problem is that it will take a long while to create each individual position over again for the sexes.  This feature will most likely be coming out in the BETA version of Furcadia.  There's also rumors of having a variety of clothing to choose from so no one looks the same along with a lot more new colors as well, including a different variable color for wings and I believe more than 256 colors for the game itself, along with a 3D version.

I don't exactly understand what your last suggestion is.  Perhaps you can explain it further?

The Furcadia staff has a high outlook for the game's future but we need to give them time to make these changes.  They are a very small paying staff, of like, seven people, I believe so it takes quite a long time to take a popular game with so many awesome features and adding to them.  So, hooray for them.  :)
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Youlanda
post Sep 16 2002, 07:51 PM
Post #3
Group: Furres

Youlanda

I believe a 3d version was said to be far down the line.

As I understand it, male and female avatars are a definate NO because of sexual harassment and download time.

As for video cards, are you sure you have the newest drivers, are you sure it's installed properly, are you sure your furcadia screen is sized properly? If it's smaller than the normal size, it will lag.

It's funny. My old Rage2 seems to handle it fine.
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Guest_Suiken_*
post Sep 17 2002, 12:31 AM
Post #4
Guests

Guest_Suiken_*

my card is ok now that i updated to the newest drivers.. but it was only a 50% chance on fixing the lag bug on s3 graphics card.. btw a buggee told me about all that.. hehe


if they can add a 3d client then they should allow to add male and female characters of there each animation graphic, dont you think 3d would be a big download aswell? hehe.. i think it wouldnt matter because if you have 3d add male and female animation alteration for they will have an animation of there own and not sharing one file.. because im sure the 3d would require a 56k+ to run it...  

last suggestion i sayed, i ment like this... add say... 1"x1" block for you can better position your custom made tile object for they wont be offset but make sure the whole  window where you place stuff in it, is all fileld up with it, when i ment white block as in when you place the object you made in game it shouldnt be above it unless you have chose for it to be,  otherwise it should be withen its normal block and to be placed like a tree is placed, block stays in its own place block ... kinda hard to explain =\


( make it like a chart block but with a inch by inch block radius ( square )  ) is suppose is how i would say the blocking lol




second one, ok.. hmm say if i sayed: ok here is the code for dragon speak (?:?) exit on furrie arrival. < this was a made up code lol so.. just to explain this better >

and you wanna copy the code without having to write it down, you should beable to select it from the box ( like this is after you have sent the message and your the other dude ) and ctrl+c to copy it and ctrl+v to paste it in your DS  editor.. for you dont have to keep on scrolling up and loosing other messages ( i tend to loose messages by scrolling up to far it wil ldelete the messages from the bottom some how >< and when i scroll down they are not there anymore ungh.. )


btw.. i wasnt here a few months ago as i just recently started back with furcadia, i was gone for 3 years.. so... i doubt i knew about any town meeting lol :)
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Farrier
post Sep 18 2002, 03:31 AM
Post #5
Group: DEP Admins

Farrier

The S3 (S3 Virge, I think?) problems will be fixed in the next MAJOR release of furc. There's going to be a small upgrade in the near future which will almost certainly NOT fix this.

But the problem has been tracked down, and is not Felorin's fault: it's a bug in the graphics libraries he's using. He'll change to using other, less buggy libs in a future version. Most likely when furc goes from Alpha to Beta - which may well be this year :)
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duran the wanderer
post Sep 18 2002, 04:17 AM
Post #6
Group: Furres

duran the wanderer

as for that copy and paste thing, i belive he was saying that there are no way right now to copy text form it so if you want to tell someone else what you yourself heard you need to retype it...
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Youlanda
post Sep 18 2002, 10:52 AM
Post #7
Group: Furres

Youlanda

Open a logfile.
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Guest_Kaniaz_*
post Sep 21 2002, 05:28 AM
Post #8
Guests

Guest_Kaniaz_*

Furcadia? Beta? Never!
I....du--dun...wa-wanna s-see it go b-beta!

As for the female/male suggestion...
Felorin: Maybe later.
Talzhemir: Zzz.
Sanctimonous: ...
Farrier: Wee!
Cassiel: And a smile to make it all okay.

Just one question-- Why do those people go in the special thanks thing?  :dshocked:
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Hoku
post Sep 26 2002, 07:38 PM
Post #9
Group: Furres

Hoku

I looked and looked and looked for a place to put this idea of mine. I didn't want to create a new topic for it since there are millions to weed through already. But..  but..  I miss the Ctrl X to leave Furcadia! I still do it sometimes by accident!! Felorin! Someone! Help! I can't get off Furcadia! (It's my only excuse)
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Zarneth
post Sep 26 2002, 08:04 PM
Post #10
Group: Furres

Zarneth

Try Alt+F4. That normally works for all windows stuff.

Ctrl+X is used for Cut.



This post has been edited by Zarneth: Sep 27 2002, 01:06 AM
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Talzhemir
post Sep 26 2002, 08:18 PM
Post #11
Group: DEP Staff

Talzhemir

QUOTE

In the Town Meeting a few months ago, it was already discussed the possibility of having male and female avatars.  However, the problem is that it will take a long while to create each individual position over again for the sexes.  This feature will most likely be coming out in the BETA version of Furcadia.


The above is incorrect.  For many MAJOR reasons, we are not going to put in gendered walkabout figures.

Here are just a few reasons why, from my FAQ:  There are many more, and they are all highly significant.

34. "Could you add male and female walking shapes?"
--I'm sorry, but no. This question isn't as simple as it sounds. Early on, Furcadia's predecessor DragonSpires had both genders. As a direct result of this, the atmosphere was different. Amongst the major problems was abusive behavior towards females and strong adult language that the filters could not prevent.

The need for Owsla [Guardians] would have been much higher and I was never in favor of having the game be forever patrolled by "babysitters". I was faced with a VERY hard decision here: to risk my livelihood by taking the chance that we'd have a game that we would have to ban anybody under 18, or to make a game that I felt confident even 10 year olds could have a good time playing!!!

I knew there would be time for four or five shapes. We could have males and females but we'd have to have limited it to canines and mustelines. Or I could dump the females and have canines, mustelines, equines, and rodents. I opted for having no genders, and twice as many shapes. Unless we're charging for it, I'm inclined to add 1 new Types, not an extra version of an existing ones. Having to have three winged versions already makes adding one new type a huge chore.

If we were to go over to having females now, it would cost as much time as it takes to modify 400 frames of animation. Even if there was time to add the second genders, the size of the download is still a MAJOR limiting factor for Furcadia, and it still is. Furcadia's market includes people with slow connections, who can't play real-time action games and often can't afford a game that charges a monthly fee. It also includes people who have slow connections because they live overseas.

Every byte added to our download increases the chance of a disconnect during download. If that happens, they may try again. But they're very very likely to say, "Heck with this-- I'm playing NeoPets!" and then we've lost a potential Furre. Our download size is already severely pushing the limits.

I *do* agree with everybody who says, it would be nice to have female figures. I'm still open to that possibility. But something would have to change that counteracts the abusive atmosphere problem in a way that doesn't depend on us having to police the game more.

Another (less significant) problem is that, in the year 2001, wearing skirts is subtly associated with a menial position, more and more. Waitresses, female secretaries, female nurses, female receptionists, cheerleaders who are there to lead the worship of male athletes, stereotypically all wear skirts. In modern times, women don't all have long hair, they don't all have big Lara Croft sized breasts, and they don't all wear skirts. Maybe it's just as well that Furcadia's avatars are unisex for now.

QUOTE

There's also rumors of having a variety of clothing to choose from so no one looks the same along with a lot more new colors as well, including a different variable color for wings and I believe more than 256 colors for the game itself, along with a 3D version.


No, we're not going to "a 3D version".  Not unless, for some mysterious reason, everybody wants to make all existing Patches unusable...?

Furcadia will keep its same top-down view.  The main problem with 3D is that it doesn't lend itself to social interaction with large numbers of players.  Someday, someone can do the multiplayer game where you can choose your vantage point (like alot of console games let you).   The typical user doesn't have the bandwidth or the computer power to run a game like that (and alot of those who can, cannot run the game, AND run ICQ, AND occasionally run a browser, two things I think are important.)

Another major problem with being "really" 3D is that it's rare enough to find artists who can do 2D ("bitmap") furniture, portraits, walkabouts, etc.  There are, perhaps, 3 people who can make a full avatar like I do, maybe 4.  3D programs cost a minimum of $500 so 3D art is significantly harder to find.

Keep an eye out on the Sims, though; the number of people who can do such things is definitely growing.  Check back in about 4 years...?

Furcadia walkabouts will most likely remain the same "switching" colors they are.   We're going to full-color, as in, 16-bit, color, in the Beta.  However, each *individual* piece of art is still limited to 8-bit, i.e., must be no more than 256 colors.



This post has been edited by Talzhemir: Sep 27 2002, 01:21 AM
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