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Black Lotus
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#1
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Group: Furres![]() |
-Two objects per tile
-DS that applies to double objects (And both object # and # are present... Etc.) -Detach wings, overlay digo clothing instead of chopping furres -More DS that can affect animations. -Wakthrough that works -buddy list (if dogproxy can do it, why cant the default clent?) -Streamlined editors (work out all those crashing bugs) -Reptilian, avian, primate, bugge, & crustation representations for defaults -Better management tools for dreamowners and roleplayers - [Better management of those who have share, entry code groups, Roleplay Moderators, etc] -Let the species tags be animated in dreams -Fix the strange color issues that happen in some dreams; but sticks even outside the dream. Happens both with and without proxies EDIT: -Dropdown menu for selecting digos -Amphibian, naga and aquatic representation defaults -DS that affects to the left and right of a furre. Ex. (3:xx) # spaces to the right of the furre compared to where they are facing. (3:xx) # spaces to the left of the furre compared to where they are facing. -The option to turn off all or particular groups of digos in a dream. [Such as all, Ferians, clothing, mythicals, etc] -Banishing offline furres |
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Justin StinCoy
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#2
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Group: Furres![]() |
QUOTE -Two objects per tile Yes, especially if it's also possible to put one in front of the furre and one behind.QUOTE -DS that applies to double objects (And both object # and # are present... Etc.) Yes.QUOTE -Detach wings, overlay digo clothing instead of chopping furres Yes. Presumably that's coming in the future.QUOTE -More DS that can affect animations. Yes.QUOTE -Wakthrough that works Would be nice.QUOTE -buddy list (if dogproxy can do it, why cant the default clent?) Yes. That's apparently in the works for the future.QUOTE -Streamlined editors (work out all those crashing bugs) Bugs are almost inevitable with even the best software. ![]() QUOTE -Reptilian, avian, primate, bugge, & crustation representations for defaults Sure; why not; the lower primates, certainly; sounds good; maybe. After the 24-bit update, who knows?QUOTE -Better management tools for dreamowners and roleplayers Sounds good.QUOTE -Let the species tags be animated in dreams Cute. Sounds like an interesting idea.QUOTE -Fix the strange color issues that happen in some dreams; but sticks even outside the dream. Happens both with and without proxies Considering the 24-bit update is supposed to overhaul the interface and the palette, this should be fixed... or replaced with something else. ![]() |
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Kanisara
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#3
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Group: Furres![]() |
I think on subjects like "better management for dream owners", you might need to give some examples by what you mean or what you'd like to see. Same with the animation DS you mentioned.
The next update will have some of what you mentioned here, so be anxious for that as well. ![]() |
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Black Lotus
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#4
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Group: Furres![]() |
Heres another one
-Use dropdown menus for selecting digos |
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Stripes the Zebra
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#5
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Group: Furres![]() |
These are awesome ideas!
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Black Lotus
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#6
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Group: Furres![]() |
Thank You
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Black Lotus
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#7
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Group: Furres![]() |
Another one
-Amphibian, naga and aquatic representation defaults |
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Calite
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#8
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Group: Furres![]() |
First of all good ideas, though you should be more specific on some.
QUOTE(Black Lotus @ Aug 1 2008, 04:23 PM) [snapback]370633[/snapback] Another one -Amphibian, naga and aquatic representation defaults Nagas, being mythical creatures, would probably be a digo if introduced. |
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Black Lotus
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#9
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Group: Furres![]() |
If you want to go into specifics i'd love to hear them.
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Seley
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#10
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Group: Furres![]() |
QUOTE(Black Lotus @ Jul 30 2008, 05:00 PM) [snapback]370312[/snapback] -Two objects per tile -DS that applies to double objects (And both object # and # are present... Etc.) Rumored to be showing up at some point, perhaps in the 24-bit update, where objects will be in layers. QUOTE -Detach wings, overlay digo clothing instead of chopping furres More customizable avatars (avatars in "pieces" you can assemble) are coming in 24-bit. QUOTE -More DS that can affect animations. DS is added all the time, and animations are brand new, so DS for them is still in development, but I'd bet my tail that more options for DSing animations are on the way. QUOTE -Wakthrough that works I don't understand what you're asking, here. QUOTE -buddy list (if dogproxy can do it, why cant the default clent?) This wasn't in the first incarnation of the game (many MMOs don't have this feature, actually) and adding it at this point would require a big change in the interface to make it user-friendly. "Simple" additions like this that look easy to the user are very often a major programming project, and Furcadia only has one full-time programmer on staff - they can't afford more. In the 24-bit update, the interface for the game is getting an overhaul, and since this has been a much-requested feature for a LONG time, I am, again, willing to bet my tail it will be in the new 24-bit client. For now, we'll have to make due without, as the programmer probably doesn't have the time to spare to make a buddy list feature for the game that will work with the current client, when it's just going to be obsolete soon. QUOTE -Streamlined editors (work out all those crashing bugs) Programs without bugs don't exist. ![]() QUOTE -Reptilian, avian, primate, bugge, & crustation representations for defaults -Amphibian, naga and aquatic representation defaults 1. Check the "frequently suggested avatars" sticky thread at the top of the suggestions board. ![]() 2. Check the DragonLands continuity in the Roleplay section of the site. This is the "official" canon for Furcadia, and while the continuity is not set in stone, priority for avatars tends to be given to creatures that fit into the continuity. Bugs, fish, birds and reptiles are not commonly sentient in the current DragonLands continuity, and thus, probably are not top on the list to be added, I'm afraid. QUOTE -Better management tools for dreamowners and roleplayers Interesting. Like what? QUOTE -Let the species tags be animated in dreams Agreed that this would be neat. Might be possible in the future! QUOTE -Dropdown menu for selecting digos I agree that the interface is getting crowded with digos, but I do like the graphical feel of the interface, and a dropdown menu might detract from that a bit. Smaller icons or a collapsible graphical menu would be nice instead of splitting them up over two tabs. Again, with the 24-bit update to come at some point in the future, I wonder if this isn't a "temporary fix" and it will be more streamlined and pretty in the new client. (Disclaimer: I speak often from my suspicions, not as a representative of DEP, and thus can't guarantee the complete validity of some of these statements.) |
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Justin StinCoy
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#11
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Group: Furres![]() |
QUOTE Quoth Seley: More customizable avatars (avatars in "pieces" you can assemble) are coming in 24-bit. Hopefully, the renovated Furcadia will allow for DEP to have an easier time adding bits and pieces of various requested avatars. DEP's first priority would be to make sure all of the present avatars are still represented among those bits and pieces. Then they can worry about adding new ones. DS is added all the time, and animations are brand new, so DS for them is still in development, but I'd bet my tail that more options for DSing animations are on the way. QUOTE -Wakthrough that works QUOTE I don't understand what you're asking, here. Black Lotus is refering to the walkthrough that's part of the Dream Editor. It doesn't really work very well. My suggestion would be for DEP to just remove the walkthrough entirely and save a few K of download size. QUOTE 2. Check the DragonLands continuity in the Roleplay section of the site. This is the "official" canon for Furcadia, and while the continuity is not set in stone, priority for avatars tends to be given to creatures that fit into the continuity. Bugs, fish, birds and reptiles are not commonly sentient in the current DragonLands continuity, and thus, probably are not top on the list to be added, I'm afraid. Actually, if you'll pardon my burst of fake know-it-all-ishness, Bugges are a part of DragonLands canon, as are the reptilian Wymmes. No sentient fish have popped up as far as I know; nor any non-phoenix, non-griffin birds (though Talzhemir once mentioned sentient Ducks might be waiting to be "discovered", I think). |
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Emerald Flame
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#12
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Group: DEP Admins![]() |
QUOTE(Justin StinCoy @ Aug 2 2008, 10:50 PM) [snapback]370779[/snapback] Black Lotus is refering to the walkthrough that's part of the Dream Editor. It doesn't really work very well. My suggestion would be for DEP to just remove the walkthrough entirely and save a few K of download size. We announced many years ago now that we were no longer supporting walk-through in the current editor. When we do a full editor redo, we hope to have a new one working then. Though it's more likley we will release a client that will run on your computer rather than on our servers and let you test that way.
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Black Lotus
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#13
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Group: Furres![]() |
There seems to be confusion about the following:
QUOTE -Detach wings, overlay digo clothing instead of chopping furres Other then detaching wings- I really don't think segmenting furres is a very good idea at all. It would save time to simply overlay/underlay the things on top of the original avatars- and provides the same effect. Because it sounds like to me that chopping could cause problems for those who have patched the player.fsh files. As for the digo clothing in general- it, or all digos should have the option to be completely turned off in a dream. You can already do it with seasonals now. There also seems to be a misunderstanding about bugs in games. No game can escape bugs- but its <i>important that those who run it are aware</i> of the bugs and make an attempt to fix them. If no one fixed bugs, games would be unplayable. The first step to getting them fixed is letting people know they are there. The editors suffer from some mysterious bugs that someone such as myself who knows nothing of code and the like could ever try and figure out. I am not the only person who suffers from these bugs- Ive heard many instances but they don't seem to be reproducible. Ive had it happen to me many times, but i cannot reproduce them so that I can report them properly to the bugges. They simply happen, randomly crashing and losing any unsaved work. This is not a good thing- and suggests that something within them needs to be double checked. I can only suggest that they be checked, and there's nothing wrong with that. Another addition to the list- -DS that affects to the left and right of a furre. Ex. (3:xx) # spaces to the right of the furre compared to where they are facing. (3:xx) # spaces to the left of the furre compared to where they are facing. QUOTE Though it's more likley we will release a client that will run on your computer rather than on our servers and let you test that way. Exactly what im looking for. |
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Sirum Hest
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#14
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Group: Furres![]() |
Animated species tags? Yeah, that might be more than a bit annoying seeing a bunch of animation filling the left side of the chat screen. :p
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Black Lotus
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#15
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Group: Furres![]() |
It should atleast be possible for those who want to though.
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Seley
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#16
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Group: Furres![]() |
QUOTE(Black Lotus @ Aug 3 2008, 04:38 AM) [snapback]370785[/snapback] Other then detaching wings- I really don't think segmenting furres is a very good idea at all. It would save time to simply overlay/underlay the things on top of the original avatars- and provides the same effect. Because it sounds like to me that chopping could cause problems for those who have patched the player.fsh files. DEP is spending a great deal of time ensuring that all current player-made patches will still be usable in their dreams. Complete backwards compatibility is not an easy task, but they've promised time and time again that while the new system will change a lot, you'll still be able to build in the old and use all of your old patches just as well. |
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Justin StinCoy
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#17
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Group: Furres![]() |
QUOTE Quoth Emerald Flame: We announced many years ago now that we were no longer supporting walk-through in the current editor. When we do a full editor redo, we hope to have a new one working then. Though it's more likley we will release a client that will run on your computer rather than on our servers and let you test that way. That's right. I'd forgotten about that. ![]() QUOTE Quoth Black Lotus: There also seems to be a misunderstanding about bugs in games. No game can escape bugs- but its <i>important that those who run it are aware</i> of the bugs and make an attempt to fix them. If no one fixed bugs, games would be unplayable. The first step to getting them fixed is letting people know they are there. You misunderstand us, too. ![]() ![]() |
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Gerolkae
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#18
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Group: Furres![]() |
QUOTE(Emerald Flame @ Aug 3 2008, 01:58 AM) [snapback]370781[/snapback] We announced many years ago now that we were no longer supporting walk-through in the current editor. When we do a full editor redo, we hope to have a new one working then. Though it's more likley we will release a client that will run on your computer rather than on our servers and let you test that way. Ah the Usual Pattern.. Annoncements then Years go through for things to happen Lotsa R&D to make things Happen! |
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Seley
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#19
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Group: Furres![]() |
QUOTE(Gerolkae @ Aug 4 2008, 12:50 AM) [snapback]370876[/snapback] Ah the Usual Pattern.. Annoncements then Years go through for things to happen Lotsa R&D to make things Happen! DEP can only afford a handful of people on staff, of course big changes are going to take time. Patience is a virtue. |
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Bird Flu
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#20
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Group: Furres![]() |
DEP said no to ferals and then they appeared. It took years but it happened. That goes for anything. If you keep asking youll be rewarded?
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Lo-Fi Version | Time is now: 2nd April 2025 - 03:14 AM |