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Garoul Darkfang
ok the way i got it set up when a furre walks into a fire pit all fire pits light up


CODE
fire pits
(0:3) When somebody moves into object type 79,
   (1:7) and they move into position (42,67),
   (1:200) and variable %Fire1 is equal to 0,
      (3:2) at position (42,67) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire1 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire1 is equal to 1,
      (3:2) at position (42,67) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire1 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire2 is equal to 0,
      (3:2) at position (30,76) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire2 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire2 is equal to 1,
      (3:2) at position (30,76) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire2 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire3 is equal to 0,
      (3:2) at position (10,76) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire3 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire3 is equal to 1,
      (3:2) at position (10,76) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire3 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire4 is equal to 0,
      (3:2) at position (48,82) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire4 is equal to 1,
      (3:2) at position (48,82) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire4 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire4 is equal to 0,
      (3:2) at position (32,94) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire4 is equal to 1,
      (3:2) at position (32,94) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire4 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire4 is equal to 0,
      (3:2) at position (20,69) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire4 is equal to 1,
      (3:2) at position (20,69) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire4 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire4 is equal to 0,
      (3:2) at position (12,60) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire4 is equal to 1,
      (3:2) at position (12,60) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire4 to the value 0.

(0:3) When somebody moves into object type 79,
   (1:200) and variable %Fire4 is equal to 0,
      (3:2) at position (10,76) on the map,
            (5:5) change object type 79 to type 1357.
            (5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
   (1:200) and variable %Fire4 is equal to 1,
      (3:2) at position (10,76) on the map,
            (5:5) change object type 1357 to type 79.
            (5:300) set variable %Fire4 to the value 0.
Nommad
You just need to use the area "(3:6) where the triggering furre moved into" so only that one will change.

DragonSpeak

(0:3) When somebody moves into object type #79,
       (3:6) where the triggering furre moved into,
             (5:5) change object type #79 to type #1357.

(0:3) When somebody moves into object type #1357,
       (3:6) where the triggering furre moved into,
             (5:5) change object type #1357 to type #79.

Garoul Darkfang
OK thanks for the help much appreciated
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