CODE
fire pits
(0:3) When somebody moves into object type 79,
(1:7) and they move into position (42,67),
(1:200) and variable %Fire1 is equal to 0,
(3:2) at position (42,67) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire1 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire1 is equal to 1,
(3:2) at position (42,67) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire1 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire2 is equal to 0,
(3:2) at position (30,76) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire2 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire2 is equal to 1,
(3:2) at position (30,76) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire2 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire3 is equal to 0,
(3:2) at position (10,76) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire3 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire3 is equal to 1,
(3:2) at position (10,76) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire3 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (48,82) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (48,82) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (32,94) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (32,94) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (20,69) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (20,69) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (12,60) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (12,60) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (10,76) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (10,76) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:7) and they move into position (42,67),
(1:200) and variable %Fire1 is equal to 0,
(3:2) at position (42,67) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire1 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire1 is equal to 1,
(3:2) at position (42,67) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire1 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire2 is equal to 0,
(3:2) at position (30,76) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire2 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire2 is equal to 1,
(3:2) at position (30,76) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire2 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire3 is equal to 0,
(3:2) at position (10,76) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire3 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire3 is equal to 1,
(3:2) at position (10,76) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire3 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (48,82) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (48,82) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (32,94) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (32,94) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (20,69) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (20,69) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (12,60) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (12,60) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.
(0:3) When somebody moves into object type 79,
(1:200) and variable %Fire4 is equal to 0,
(3:2) at position (10,76) on the map,
(5:5) change object type 79 to type 1357.
(5:300) set variable %Fire4 to the value 1.
(0:3) When somebody moves into object type 1357,
(1:200) and variable %Fire4 is equal to 1,
(3:2) at position (10,76) on the map,
(5:5) change object type 1357 to type 79.
(5:300) set variable %Fire4 to the value 0.